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Demon Inside

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Devlog

  • Personal Growth
    August 30, 2021 by Rob Davis
    Helping to design and program this game was one of the hardest things I've ever had to do, but it was one of the most compelling, enjoyable, and rigorous learning experiences I've ever had. It inspire... Continue reading
  • The Biggest Obstacles
    August 30, 2021 by Rob Davis
    While this game did turn out better than I had originally anticipated, it is far from a perfect game with a truly complete vision. We had very lofty goals at the start, hoping to make up to three floo... Continue reading
  • Philosophy Behind the Game, and Adjusting to Feedback
    August 29, 2021 by Rob Davis
    Our original design philosophy when approaching this game was to go for more of a punishing approach. We wanted to make the enemies faster than the player, do more damage, and overwhelm the player com... Continue reading
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